Junior Tech Game Designer
Junior Tech Game Designer
Gordon and Ramsay, two of the worst agents of the Anti-Villain Corporation are recruited for stealth operations all
around the world. They must stop Vittorio’s evil plan which consists of attracting the moon to collect it for his long-time crush.
Programming a part of project features, implement animations for characters, implementing sounds, managing builds during the prodution.
The camera is constantly moving and it depends on the players’ position on the map, the camera location is set every frame at the point located at the halfway between the two players on X and Y axis.
Camera zoom is clamped between maximum and minimum values, it also dependson distance between players, the closer player they are higher the zoom is
When it is selected in the inventory, Gordon can use the pan by pressing the right trigger. When input is received, an animation is played and if enemy enters in pan collider, he is stunned for a while, after he returns to patrol state. Ramsay can also enters in pan collider, if this is the case, he is propelled the in direction where Gordon looks.
Terminals are used to deactivate lasers. When Gordon arrives in terminal range, player must press A button to open the terminal door. Then Ramsay player must press A button for a while to increment a float variable and deactivate the lasers linked to terminal. If Gordon or Ramsay player releases the A button, the value is reset and players must repeat the action.
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